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TASP 2026 - Saturday, September 19th

Mark it on your calendars!

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Year 20

Twenty years. Somehow, we made it.


This year we’re changing things up. No golf. We’ll kick things off with bowling, then head to a house in Paradise Valley for the rest of the day.


A quick note on T-shirts: we’re not doing new shirts this year, so please wear any previous ASP shirt of your choosing. The goal is to get as many different colors and years represented as possible.


I also have about eight random shirts from previous years that I’ll bring along in case anyone no longer has one or just wants a different one. Sizes vary, so first come, first served.


Event 1: Low Score Bowling

Location: Lucky Strike Bowling
Address: 7300 E Thomas Rd, Scottsdale, AZ 85251
Time: 11:00 AM (Please make note of the start time and do not be late and this means that we might go a bit later than previous years)
Games: 2
Equipment: House ball only
Cost: Covered


The goal is simple: bowl the lowest score possible.


Low Ball Rules

1. Every pin knocked down adds to your score. Lowest score wins.

2. Each game is 10 frames with two rolls per frame.

3. A gutter ball is a 10-pin penalty.

4. Any ‘-’ on your scorecard is a 10 pin penalty (added to your final score once game is complete)


Event 2: Bags

Location: 7111 N Quartz Mountain Road, Paradise Valley, AZ 85253

Time: Following Bowling / After Arrival at House

Format: Doubles

Game: First to 21, win by 2


Bags Rules

1. Each team has 4 bags.

2. Players alternate throws until all bags have been thrown.

3. A bag on the board is worth 1 point.

4. A bag through the hole is worth 3 points.

5. Scoring is cancellation scoring. Only one team scores each round based on the difference in points.

6. First team to 21 or more wins, but you must win by 2.

7. There is no penalty for going over 21.

8. The team that scores in the previous round throws first in the next round.

9. Players must throw from behind the front edge of the board.

10. Any bag that hits the ground before landing on the board is dead.

11. Any disputes go to the ASP Committee. Their ruling is final, probably inconsistent, and definitely not appealable.


Equipment Needed: 2 complete board and bag sets

  • Spud confirmed to bring one set
  • Need volunteer to bring another set


Event 3: Bocce

Location: Year 20 House — Paradise Valley

Time: Following Bags

Format: Doubles

Game: First to 11, win by 2


Bocce Rules

1. A coin flip determines which team throws the pallino first.

2. The team that throws the pallino also throws the first bocce ball.

3. After that, the other team throws their first ball and then teams alternate shots from there until each team has thrown all 4 of their balls

4. Once all balls have been thrown, the team with the closest ball to the pallino scores.

5. A team receives 1 point for each ball closer to the pallino than the opposing team’s closest ball.

6. Only one team can score in each round.

7. First team to 11, win by 2.

8. Teams may knock an opponent’s ball away or move the pallino with a legal throw.

9. Any ball that leaves the designated playing area is dead for that round.

10. If there is a question about which ball is closer, it will be measured.

11. Any arguments after the measurement will be ignored.

12. Any disputes go to the ASP Committee. Their ruling is final, probably inconsistent, and definitely not appealable.


Equipment Needed: 2 complete bocce sets

  • Troy confirmed to bring one set
  • Need volunteer to bring another set


Event 4: Pickleball

Location: Year 20 House — Paradise Valley

Time: Following Bocce

Format: Doubles

Game: First to 11, win by 2.  Semi Finals and Finals to 21 - depending on how long this takes.


Pickleball Rules

1. Each match is played 2-on-2.

2. Only the serving team can score.

Each team member will serve per round to score with the first serve being on the right side. If the first serve scores a point, the server will switch positions with their teammate to the left side and continue. If the server loses their point, the 2nd server will serve from their same side they were on. 

3. Each player on a team gets a turn to serve before possession changes, except for the opening serve of the game.

4. Serves must be underhand and made from behind the baseline.

5. The serve must travel diagonally into the opposite service court.

6. The serve must clear the kitchen.

You cannot hit the ball from the kitchen

7. The two-bounce rule applies. The serve must bounce before being returned, and the return must bounce before the serving team can volley.

8. After those first two bounces, the ball may be played off the bounce or out of the air.

9. No volleys are allowed while standing in the kitchen.

10. Lines are in, except the kitchen line on a serve.

11. Teams make their own line calls.

12. If a call becomes controversial enough to stop play, the ASP Committee will settle it and everyone will move on with their lives.


Equipment Needed: Paddles, pickleballs

  • Need volunteer to bring a set
  • Need volunteer to bring another set


Event 5: Beer Pong

Location: Year 20 House — Paradise Valley

Time: Final Event

Format: Doubles

Game: 10-Cup Beer Pong


Beer Pong Rules

1. Each team begins with 10 cups, arranged in a standard triangle.

2. Each player shoots once per turn, for 2 shots per team.

3. A standard made shot removes the cup the ball lands in.

4. Bounce shots are allowed and count as 1 cup if made.

5. On a successful bounce shot, the cup made is removed.

6. Bounce shots may be swatted away, so defense matters.

7. If both teammates make their shots in the same turn, the team gets balls back and shoots again.

8. Each team gets 2 re-racks

9. No blowing or fingering a spinning ball out of a cup.

10. Elbows must remain behind the edge of the table while shooting.

11. Once the final cup is made, the losing team gets a redemption opportunity.

12. During redemption, the team continues shooting until a player misses.

13. If all remaining cups are made during redemption, the game goes to overtime.

14. Overtime is played with 3 cups per team.

15. First team to eliminate all opposing cups and survive any redemption attempt wins.

16. Water in the game cups is encouraged. Drink from your own beverage. We’ve made it 20 years. No need to go back to drinking mystery table beer now.

17. Any disputes go to the ASP Committee. Their ruling is final, probably inconsistent, and definitely not appealable.


Equipment Needed: 2 Tables, cups, ping pong balls

  • Czyz has confirmed his bringing 2 table set ups
  • Troy is bringing cups and ping pong balls


ASP Committee Authority

Any situation not specifically covered above will be decided by the ASP Committee. Committee rulings are final and are intended to keep the games moving. Please be gentlemen.


Cost

The total cost is $125 per person for the day. Don't be the last to pay!


That includes bowling, snacks, booze, dinner at the house, and the other event expenses.


Lunch is on your own. Grab something at the alley or eat before heading to the house.


Payment

Please send your $125 at your earliest convenience.

Venmo: @troycsmith
Zelle: 623-703-7687


If there are any issues, just let me know.

Disclaimer

The ASP Committee is not responsible for anything that happens to you on/or after the event. You are competing by your own free will and you are an adult. Per usual, we encourage carpooling and/or uber/lyfting/waymoing around for safety purposes. Let's go! It's not a fucking game, it's the Twentieth Annual Summer Pentathlon!

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